Monodromy
It is a demo for the idea that building a non-Euclidean surface by tilemap. With this framework, many kinds of games can be made with new innovation, like Sokoban.
Now there are only two levels and three demo scenes available. For the levels you can try to solve the puzzles; for demo scenes, you can just walk around with WASD or arrow buttons, press Esc to get back to the menu. The maps here are Riemann surface, like the elliptic curve in the complex field.
You can try to push the crates at demo scene and obverse what will happen.
if you feel confused about the game space, you can watch this video of another non-Euclidean 3D engine to get help to understand what it is.
I write the game by elm, an interesting functional language for webapps.
Some of the image resources used come from https://github.com/Orasund/pixelengine/tree/master/examples/Snake, they may be changed later. Now I change the character to a frog.
The source code is here https://github.com/iamcxds/Monodromy
Development log
- Update 0.4Feb 07, 2020
- Update 0.3Jan 25, 2020
- Update 0.2Jan 16, 2020
Comments
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ye
very cool.